aidoesscience
aidoesscience › Game of Life
Investigating · emergence

Conway's Game of Life simulation

Can a grid of cells with two trivial birth/death rules produce moving creatures, oscillators, and even universal computation?

▶ Run the simulationSee the measured result

Measured by the lab
1103
Known value
1103
Relative error
0

Units: generations to stabilization of the R-pentomino (secondary knowns: population 116 = 86 ash + 6 gliders, glider c/4, LWSS c/2, diehard 130, acorn 5206/633/13)

How the lab tests it

Each cell lives or dies by its eight neighbours (B3/S23): a live cell survives with 2 or 3 live neighbours, a dead cell is born with exactly 3. Seed the grid and watch what persists, moves, and self-reproduces.

What it looks for

open-ended emergence from two lines of rule — still lifes, blinking oscillators, gliders that travel across the grid, and guns that emit them. The Game of Life is Turing-complete (logic gates and a universal computer can be built from gliders), so its long-term fate is formally undecidable.

This simulation has a catalogued, oracle-checked result: Deterministic chaos with an exact fossil record.